The Once and Future King

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Session XIX:

Recap of Session XIX:
(1) In the combat with the fishlike people, one clad in grey robes set down an orange lantern and opened it. It distorted the figures of Father Silas and Guardswoman Har’Dan and sucked them into it. Savishi also felt drawn into it but escaped and Babajide dropped unconscious.

(2) With their allies missing, the remaining party struggled a bit with the large fish creatures. Aliyu’s black crossbow lashed out with a dark hand of necromantic energy snatching up one of the dying foes and splattering her in gore. Captain Forester was killed after taking a horrible stab in the ribs and thigh and bleeding out while Agu Azi tried to pull him off to heal him. Talatu nearly died.

(3) After the melee, the party buried Forester’s body in a hastily build cairn of stones. Agu Azi inspected the lantern, and finding it fused to the stone it was set upon, hid it beneath some rocks. The one-legged Rebel thought the fishlike poeple, who shrunk after death, to be the Langlin he had heard stories about from Haulers. Concerned about those that left returning, the party pushed ahead to a camp.

(4) That night Agu Azi sneaked back to the lantern in the form of a rabbit and inspected it further. It reacted to his experimentation by reopening. He escaped its pull and returned to camp, but Aliyu was on watch during this time and noticed his departure and return. Savishi was awakened in the night by a winged serpent. It hissed to her gentle warnings and took residence in her turban.

5) In the morning, the party awoke to the surprising arrival of an Elven cleric named Zuthur Baltha. Agu Azi vouched for him. The cleric spoke with an intimate knowledge of the party and introduced himself and his goals very plainly. He was accepted into the fold.

(6) With everyone gathered together, Savishi took her vows as a paladin, speaking to the ideals she planned to uphold, she also revealed her gender to the party and her allegiance to Manorayja. After some discussion over their new situation, the party decided to travel to the second mining station to bring down the demon Slavemaster Wuta Zafi that the one-legged miner Rabiu informed them was there.

(7) While traveling down around a spiral ledge in a large cylindrical cavern covered with the slick brown moss, the party heard unearthly sounds echoing around them. Rabiu panicked, his stalagmite crutch snapped, and he slipped from the precipice, falling hundreds of meters to a grisly end.

(8) While setting up camp after a long hike, Agu Azi uncharacteristically led the party in an outspoken lament of not having seen the sky for so long. The elven cleric cast daylight to sate his companions, only to be startled by scurried movement at the very edge of their field of vision.

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Session XXVI

NPCs Met in Session 16,

Journeyman Magaji — an eager, practical, and ugly young engineer from Hwelo who is waiting to join Father Silas in the return journey back to Safiya.

Master Gblou — an ignorant, misleading merchant of arcane oddities who wears brightly colored clothes and is heavily perfurmed. He deals with Contract Negotiator Niraivi.

Runner Aliyu — a 12 year old girl with boyish mannerisms who laughs a lot and disparages having to lead around the party as a guide. She has the personality of a veteran much older than herself and carries a curious black iron crossbow that the party found to be infused with a necromantic and evocative magic.

Armsman Raki — a malnourished man with fearful, wild eyes and an unkempt beard. He is a defector from Mining Station #2 who tried to find his way back to Mining Station #1 and ran out of food and fuel along the way. He was caught trying to sneak up on the party.

Miner Yahaya — an old, bald, but well-muscled man who has been in the mines for 13 years, living there after having been charged with murder. He was caught observing the party from hiding while they set up a camp and shot at them with a crossbow when approached. He attempted to hire them over to the side of the rebels, but ended up instead in an argument with Cptn Forester and being tied up and gagged.

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